My journey into Computer Engineering began long before I enrolled at Rutgers University. It started at my desk, surrounded by anti-static bags and screwdrivers, trying to figure out exactly which combination of CPU and GPU would squeeze the highest frame rates out of the latest titles. Like many in my generation, I grew up glued to content from creators like Linus Tech Tips, Marques Brownlee (MKBHD), and Gamers Nexus. But for me, it wasn't just about the entertainment—it was research. I was fascinated by the architecture behind the components, obsessing over clock speeds, thermal throttling, and the intricate dance between hardware capability and software optimization.
That curiosity drove me to the Rutgers School of Engineering, where I am currently pursuing a degree in Computer Engineering. Here, I've moved from simply assembling components to understanding the logic that powers them. Through coursework in Data Structures, Statics, and Java, I am building a rigorous technical foundation. A recent highlight has been my work on "SmartCat," a Java-based project where I utilized JUnit testing to validate complex logic—a distinct shift from the trial-and-error of my early hobbyist days to the structured problem-solving of a professional engineer.
Beyond the classroom, I apply my skills in Game Development on the Roblox platform. This serves as my creative sandbox, where I write scripts in Luau to build interactive gameplay mechanics and design custom 3D assets and clothing in the Roblox Studio environment. This experience has been invaluable in teaching me the user-facing side of software design.
Looking forward, my goal is to bridge the gap between my two passions: the raw power of hardware and the versatility of software. I am actively seeking opportunities in Hardware-Software Integration and Software Engineering (SWE), where I can help build the next generation of systems that power the games and tools I grew up admiring.